For this project, I focused on creating a vintage analog bell alarm clock, exploring both hard-surface modeling techniques and storytelling through texture painting. My aim was to create a believable, aged prop that captures a sense of history while maintaining clean geometry and professional surface detail.
I began by selecting detailed real-world reference images that emphasized the clock’s classic shape and vintage aesthetic. Using Maya, I carefully poly-modeled the clock with attention to form, silhouette, and technical precision. I ensured the mesh consisted entirely of quads, with clean edge loops and evenly distributed polygons to support smooth surfaces and prevent any pinching or long quads.
After completing the UV mapping, I transitioned to Substance Painter to bring the model to life with textures. Drawing from references and examples by professional artists, I aimed to tell a story through surface detail—introducing wear, dust, metal edge damage, and subtle scratches to suggest a well-used but well-preserved object. I utilized grunge maps, smart masks, and custom-painted elements to enhance realism while staying true to the clock’s vintage charm.
The final presentation consists of renders from three angles using the lighting rig provided by the instructor, highlighting both the design and the material storytelling. This project deepened my understanding of clean hard-surface modeling workflows and realistic texture application while strengthening my eye for detail and narrative in prop design.